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Kazuma Satou

Kazuma Satou (佐藤和真, Satou Kazuma) is the reluctant hero and main protagonist of KonoSuba. Once a typical shut-in, Kazuma spent most of his life locked away, consumed by video games. However, his ordinary existence takes a shocking turn when he dies in an embarrassingly trivial way. Instead of finding peace in the afterlife, Kazuma is given a second chance in a fantastical parallel world. There, he is joined by Aqua, a quirky and somewhat useless Goddess of Water, as they embark on an unlikely adventure to defeat the dreaded Devil King. Though far from the traditional hero, Kazuma’s cunning and wit may be the key to saving the world—or at least surviving it.

Appearance

Kazuma stands at around 5’5″ (165 cm) and weighs approximately 120 lbs (54 kg). He has slightly spiky chestnut-brown hair and vibrant green eyes (though his eyes are depicted as black in the light novel). Early in his adventures, Kazuma is often seen in a casual green tracksuit, reflecting his former life as a shut-in. However, as he embraces his new role as an adventurer, his wardrobe evolves. He eventually dons a signature adventurer’s outfit: a gold-trimmed green mantle, a simple white shirt, sturdy pants, and leather boots. A short sword initially hangs at his side, later replaced by his iconic short katana, Chunchunmaru, a weapon that reflects his growing confidence and unique style.

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Kazuma’s adventurer appearance.

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Kazuma’s tracksuit appearance.


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Personality

Before his untimely death, Kazuma Satou was a classic shut-in: a reclusive gamer who abandoned school to spend his days glued to video games in the safety of his room. After his reincarnation into a parallel world, Kazuma’s lazy tendencies remain intact. While he will work hard when in debt, once he gets a bit of money, he reverts to his old ways, lounging around in his mansion as a self-proclaimed NEET (Not in Education, Employment, or Training). His mastery of the NEET lifestyle even led him to teach Bukkororii, another convicted NEET, the art of doing absolutely nothing. Kazuma also has a penchant for partying and indulging in alcohol, often spending his hard-earned money on revelry instead of anything productive.

Greedy by nature, Kazuma is constantly on the lookout for easy ways to make money, knowing that his lifestyle demands a steady income to maintain his leisurely existence. His sharp wit and luck give him an impressive knack for business, but his impulsive tendencies often lead him to squander his earnings on spontaneous spending sprees, particularly at the Guild.

Kazuma approaches his new life in the Parallel World like a video game, frequently interpreting the world around him through the lens of manga and gaming tropes. He has a soft spot for certain character archetypes, particularly the “sister” type, and often finds himself frustrated by the world’s lack of logic and consistency, especially when faced with bizarre monsters and unpredictable rules.

As the de facto leader of his chaotic party, Kazuma often finds himself playing the role of a stressed-out babysitter, dealing with the constant messes caused by Aqua, Megumin, and Darkness. His patience wears thin quickly, and he is prone to outbursts of anger, sadness, and even moments of unexpected joy. Despite the chaos, Kazuma doesn’t hesitate to discipline his party members, often meting out “punishments” for their missteps.

After being reincarnated into the Parallel World, Kazuma sheds many of his previous inhibitions. Though still kind-hearted at his core, he becomes brutally honest, often saying whatever comes to mind without a filter, regardless of who it might offend. His sarcasm and mocking humor lead him to treat everyone “equally poorly,” as he likes to put it, believing in “true gender equality” by treating both men and women with the same irreverence. However, despite his harsh exterior, Kazuma has a tender side, particularly when it comes to children, and he can be surprisingly compassionate when the situation calls for it.

Kazuma’s perverse nature is another defining trait, as he has earned the title of the most perverted man in Axel since the former Lord’s disappearance. Although his ideal type is a busty woman with long hair, Kazuma is constantly trying to peek at the women around him (except for Aqua) and indulges in minor acts of sexual harassment, like attempting to feel Megumin’s chest when carrying her. Despite his lecherous tendencies, Kazuma is secretly drawn to kind-hearted and sensible women, often finding his heart racing when they show acts of kindness, even from people like Iris or Aqua.

On the flip side, Kazuma is also a coward. He is quick to run away from dangerous situations, apologizing profusely, and has no problem using his party members as human shields. Nevertheless, when it truly matters, Kazuma can overcome his fears to help those he cares about, even if it means facing peril head-on. His cowardice also extends to his inability to make decisive actions, such as approaching his party members romantically or kicking them out when necessary. Despite his reluctance, Kazuma is shameless, often begging for forgiveness on his knees when he messes up.

Clever and resourceful, Kazuma excels at creating sneaky, pragmatic strategies, often using his video game experience to outsmart enemies and manipulate situations to his advantage. He is not above deceiving his party members to get what he wants or keep secrets, though he proves himself trustworthy in critical moments, never taking advantage of others or the mistakes of his comrades.

Kazuma’s character is, according to Megumin, weak-willed, and as Aqua puts it, he has the mental resilience of tofu. Despite his moments of confidence, Kazuma often succumbs to fame, status, and temptation, acting impulsively and falling into distractions. His lack of determination is evident when he quickly abandons the idea of defeating the Devil King after his reincarnation, often acting out of self-interest rather than heroism.

Yet, for all his complaints about his party and the harsh world he inhabits, Kazuma is, at heart, a tsundere. He may act indifferent toward his companions, but he has grown deeply attached to them. Over time, he sacrifices opportunities and even parts of himself for their well-being, often supporting their antics with a mixture of frustration and fondness. It isn’t until the end of the series that Kazuma fully admits to himself that he enjoys his life in the Parallel World and the companions he’s come to care for.

History

Early Life
Kazuma Satou was once an ordinary student growing up in Japan, though his childhood was far from typical. At one point, in an attempt to secure a younger stepsister, Kazuma jokingly asked his parents to divorce and remarry someone with a daughter. His request was met with a swift smack, but he carried on with life as usual, unaware of the events that would soon shape his future.

During the summer of his third year in junior high, Kazuma experienced a heartbreaking turn of events. His childhood sweetheart, a girl who had once promised to marry him, rode off on the back of her upperclassman boyfriend’s motorcycle, shattering Kazuma’s idealized view of love. The betrayal left him devastated, pushing him into a reclusive state. This emotional blow marked the beginning of his transformation into a shut-in, or hiki-NEET (Not in Education, Employment, or Training). Rather than facing the world, Kazuma withdrew into the virtual realm, where he immersed himself in online gaming. In the digital world, he led parties, battled monsters, and earned a reputation among the gaming community, gaining recognition for his skills and leadership, though this only deepened his detachment from reality.

Abilities

Unlike his highly specialized party members, Kazuma’s strength lies in his versatility. He doesn’t excel in any single area, but instead, his greatest asset is his adaptability and clever use of the many skills he has acquired. Though he has impressive Luck and decent Intelligence, these stats don’t always translate well into combat. His Luck, while incredibly high, is unpredictable and doesn’t directly aid him in battle, while his Intelligence is hampered by his low Magic Power. Additionally, while Kazuma levels up easily as an adventurer, the unbalanced nature of his party means he often struggles to gain experience.

Kazuma performs best when paired with competent teammates or when working solo, using his creative thinking to make up for his low stats. His diverse skill set allows him to navigate situations in unconventional ways, often turning his weaknesses into strengths.

Stats

  • Luck: Kazuma’s Luck is off the charts, even surprising Luna, a seasoned goddess. While its numerical value may not directly impact his combat abilities, it’s a vital factor in his day-to-day life. His luck is most notably seen during gambling, where he once won enough money to put a casino out of business. Despite the frustration it can cause in the short run, his luck tends to turn things in his favor over time, no matter how many mistakes he makes.

  • Intellect: Kazuma has a sharp mind, one of the highest in his party, second only to Megumin. His intellect shines through his cunning and tactical thinking. He’s known for using creative strategies, like generating clouds of dust or freezing the ground to trap enemies, often making the most out of basic skills and situations.

Skills and Magic
As a versatile adventurer, Kazuma has learned skills from various classes, allowing him to approach challenges from multiple angles. His extensive skill set comes from the many skill points he has acquired, especially after conquering some of the toughest dungeons. Here are some of his notable abilities:

Thief-Class: 

  • Steal: Kazuma can steal an item at random from his target, with the value depending on his Luck. This often leads to humorous situations, like stealing underwear from female enemies—sometimes intentionally, other times not.

  • Bind: Kazuma can bind a target with rope, often using a special mithril wire for more effective traps.

  • Disarm Trap: The ability to disarm traps in his path.

  • Trap Detection: Kazuma can sense the presence of traps in the area, making him an excellent scout.

  • Enemy Detection: Allows Kazuma to detect hostile enemies, much like a radar.

  • Lurk: Reduces his visibility and scent, making it easier to sneak past enemies.

  • Flee: Enables Kazuma to make a quick escape when needed.

Warrior-Class: 

  • One-Handed Sword: Increases his proficiency with one-handed swords, allowing him to hold his own in close combat.

Wizard-Class: 

  • Tinder: Creates a small flame, useful for starting fires or illuminating dark spaces.

  • Create Earth: Produces sand or soil that can be used for various purposes, like farming or building.

  • Create Water: Generates a jet of pure, clean water from atmospheric moisture.

  • Wind Breath: A gust of wind that can deflect small projectiles.

  • Freeze: Can freeze the surface of an enemy’s body, impairing their movement.

  • Fireball: Shoots a ball of fire that detonates on impact.

  • Lightning: Summons a lightning bolt to strike his enemies.

  • Flash: Creates an intense light to blind and disorient opponents.

  • Unlock: Allows Kazuma to open any lock or seal with ease.

  • Teleport: Kazuma can teleport himself and up to four targets to any of three pre-marked locations. Notable marks include the entrance to Axel’s Police Station and the boss chamber of the World’s Largest Dungeon.

  • Explosion: A powerful beam of light that detonates on impact, causing massive destruction.

Undead-Class: 

  • Drain Touch: Absorbs both HP and MP from a target, which can then be transferred to others. It’s most effective against weaker enemies but less so against those with high Vitality, like Darkness.

Archer-Class: 

  • Bow: Increases proficiency with bows and arrows.

  • Snipe: Enhances range and accuracy, with damage based on Dexterity and accuracy depending on Luck.

  • Foresight: Improves his vision, allowing him to see long distances with greater clarity.

Priest-Class: 

  • Heal: A basic healing spell that can instantly mend wounds.

Monk-Class: 

  • Auto-Evade: Kazuma can autonomously dodge attacks, with activation relying on his Luck.

Ranger-Class: 

  • Set Trap: Improves his ability to set and activate traps.

Creator-Class: 

  • Create Earth Golem: Kazuma can craft an earthen golem to assist him in battle.

Assassin-Class: 

  • Deadly Backstab: A lethal strike to an enemy’s back if Kazuma is undetected, with the success rate dependent on his Luck.

Dark Stalker-Class: 

  • Eavesdrop: Kazuma can secretly listen in on conversations from a distance.

General Skills: 

  • Lip Reading: Kazuma can read lips to understand what someone is saying, often using this skill in conjunction with Foresight for tactical advantages.

  • Cook: Kazuma has a knack for cooking, using his skills to prepare dishes from his homeland in Japan.

  • Smithing: Kazuma is skilled in forging and repairing weapons, armor, and various objects. He has used this ability to invent Earth products like dynamite, lighters, and even kotatsu (heated tables), as well as repairing adamantite armor.

Kazuma’s ability to learn and utilize a wide range of skills makes him a formidable yet unconventional adventurer. While he might not have the raw power of his party members, his creativity and adaptability often turn the tide in his favor. Whether it’s through clever traps, using his Luck to the fullest, or thinking his way out of trouble, Kazuma proves that sometimes brains and versatility can outshine sheer strength.

Relationships

Aqua: 
Kazuma first met Aqua in Heaven, where their relationship started off with mutual irritation. Despite frequent arguments, Kazuma values Aqua as a companion, and after some internal struggle, admits his care for her. Aqua relies on Kazuma more than she admits, and Kazuma even takes action to defend her when she’s treated poorly.

Megumin: 
Kazuma and Megumin have a close, yet complex relationship. Initially, they clash due to their differing personalities, but they secretly begin dating. Their relationship faces comedic obstacles, but Kazuma admits his feelings for Megumin. However, Megumin’s feelings become more intense, creating tension as Kazuma navigates his romantic interests.

Darkness: 
Kazuma has a complicated relationship with Darkness. While he appreciates her physical attributes, he finds her masochistic tendencies off-putting. Despite this, Kazuma cares deeply for Darkness and is protective of her, especially when she faces personal hardships. Their bond deepens despite their comedic clashes.

Eris/Chris: 
Kazuma meets Chris, who later reveals herself to be the goddess Eris in disguise. Kazuma forms a close friendship with her, considering her an important confidant. He aids her in recovering divine relics, and while Eris’s feelings toward Kazuma remain unclear, he admires her deeply and finds her an invaluable ally.

Yunyun: 
Yunyun and Kazuma share a respectful and kind relationship. Kazuma treats Yunyun with more consideration than his other companions, seeing her as a reliable and empathetic individual. Yunyun also values Kazuma’s friendship, though their relationship is subtly tinged with romantic tension, particularly when Megumin’s rivalry with Yunyun grows.

Princess Iris: 
Kazuma treats Princess Iris with respect and care, often acting as a close confidant. Despite their difference in social status, they form a strong bond, and Iris eventually develops romantic feelings for Kazuma. Kazuma acknowledges her feelings, but due to her age and royal status, he remains cautious about their relationship.

Wiz: 
Kazuma is polite and respectful toward Wiz, a lich who runs a store with Vanir. He frequently visits her shop and enjoys their interactions. Despite her undead nature, Kazuma sees Wiz as a kind and reliable person, and their friendship is built on mutual respect and understanding.

Taylor: 
Kazuma and Taylor, although different in temperament, share a good relationship. They often meet to discuss their experiences as party leaders and the challenges they face. Taylor once even offered Kazuma the opportunity to join his party, and they bond over their shared struggles.

Dust: 
Initially, Dust dislikes Kazuma due to jealousy, not understanding why Kazuma complains despite being surrounded by beautiful women. However, after adventuring together, Dust realizes the hardships Kazuma faces, and they form a close friendship. Despite Dust’s occasional selfishness, Kazuma sees him as a good friend, even though he occasionally distances himself.

Arue: 
Kazuma and Arue share a strained relationship, mostly due to mutual dislike. Arue is upset that Kazuma destroyed her Legend of the Crimson Demon Hero manuscript, and Kazuma resents her for her eccentric behavior. Their interactions remain tense and antagonistic whenever they cross paths.

Serena: 
Kazuma initially sees Serena as a threat when he uncovers her true identity as a Devil King’s General. Despite his failure to stop her plans, Kazuma manages to turn the tables, stealing half of her power and causing her multiple breakdowns. Later, Serena seeks revenge but is ultimately saved by Kazuma, who helps her turn her life around.

Equipment

    • Short Sword: A basic, inexpensive short sword that Kazuma purchased shortly after being reincarnated. It was one of his first purchases using the meager income from his construction job, offering little more than a functional tool for survival in his new world.

    • Chunchunmaru: A specially-commissioned short katana, its unique name, Chunchunmaru, was given by Megumin as a playful jest. Despite its unusual name, the sword is a formidable weapon, and Kazuma takes great pride in it, even if the name itself has become a point of ridicule.

    • Silver Arrows: These handcrafted arrows are made from pure silver, specifically designed to be effective against undead, demons, and wolf-type monsters. They are one of Kazuma’s go-to weapons when dealing with such enemies, combining his skill with a bow and the power of silver.

    • Cursed Ring: A cursed ring Kazuma acquired under strange circumstances. Once he placed it on his finger, it became stuck, and he soon discovered its unsettling effect: every full moon, the ring forces him to steal panties from unsuspecting women. This bizarre curse is both a source of embarrassment and a constant reminder of his unusual life in the Parallel World.

    • Mass-Produced Vanir Mask: This eerie mask, modeled after Vanir, the Demon King, is more than just a novelty. It boosts Kazuma’s magical abilities, enhances blood circulation, and gives his skin a healthy, radiant glow during the full moon. It’s an odd item, but one that serves both a practical and comical purpose in Kazuma’s arsenal.

    • Tinymite: A small yet powerful invention created by Kazuma, Tinymite is a homemade explosive resembling dynamite. It packs a punch, producing an explosion powerful enough to rival Blasting Magic, making it a handy tool for Kazuma when he needs to create a big impact.

    • Bottle of Poison: This bottle, acquired after Kazuma learned the Deadly Backstab skill, contains a potent poison. The assassin who taught Kazuma the skill gave it to him as part of his training. Kazuma can use it to poison his enemies, especially in conjunction with his sneaky and tactical combat style.

Trivia

    • Kazuma’s birthday is on June 7th.
    • The game Kazuma bought before dying is called Myriad Swords 2.
    • Kazuma used to be a chūnibyō, which explains his knowledge and versatility in related subjects.
    • Satou is the most common Japanese surname, similar to “Smith” in English. Some people in the Parallel World believe Kazuma is the descendant of a legendary hero named Satou.
    • Kazuma is a certified beginner blacksmith.
    • Kazuma occasionally sneaks into the backyard, performing special moves in hopes of awakening a cheat skill.
    • The Axel police have classified Kazuma as the sixth most dangerous individual in the city.
    • After defeating the Devil King, Kazuma’s level grew so much that Eris doubted any monster could kill him.
    • In the initial web novel, Kazuma was a 20-year-old NEET who fainted after trying to save a girl from a tractor, later dying in the hospital from a nurse’s mistake.
    • Kazuma ranked 7th in the KonoSuba Popularity Poll.
    • Kazuma ranked 2nd in the Sneaker Bunko Funniest Character poll and 5th in the Sneaker Bunko Character You Want to Be Friends With poll.