ACE (games magazine)
Editor | Peter Connor & Steve Cooke (co-editors) |
---|---|
Categories | Video game journalism |
Frequency | Monthly |
Circulation | 48,170 (circa April 1991)[1] |
First issue | October 1987 |
Final issue Number |
April 1992 55 |
Company | Future plc 1987 to 1989 EMAP 1989 to 1992 |
Country | United Kingdom |
Language | English |
ISSN | 0954-8076[5] |
ACE(AdvancedComputerEntertainment) was a multi-format computer and video game magazine first published in theUnited Kingdomby Future Publishing and later acquired by EMAP.[2]
Editor | Peter Connor & Steve Cooke (co-editors) |
---|---|
Categories | Video game journalism |
Frequency | Monthly |
Circulation | 48,170 (circa April 1991)[1] |
First issue | October 1987 |
Final issue Number |
April 1992 55 |
Company | Future plc 1987 to 1989 EMAP 1989 to 1992 |
Country | United Kingdom |
Language | English |
ISSN | 0954-8076[5] |
History
Launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield’s own multi-format magazineThe Games Machine, the magazine consisted mainly of ex-Amstrad ActionandPersonal Computer Gamesstaff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AAmember, held the position of Art Editor.
After selling the title to EMAP, Future Publishing redeployed the originalACEstaff to work on theirAmiga FormatandST Formattitles.[2]
Content
Coverage initially included Atari ST,Amiga,C64, ZX Spectrum and Amstrad CPC, but also included newer machines as they were released. Although games features were the mainstay, other articles on graphics and computer music were featured. A cover cassette, and later a floppy disk, was included with the magazine featuring games demos.
Regular editorial features included Interface; News, Letters, The Blitter End. The Specials; features and Gameplay; Screen Test, Arcades, Tricks ‘n’ Tactics, Adventures.
Screen Test
Screen Test was the games review section. Games were rated (out of ten) on Visual effects, Audio, IQ Factor, Fun Factor and an overall rating. Games were seen by all the reviewers, and the overall rating was notable for scoring games out of 1000 rather than the usual percentage or mark out of 10. Also introduced was the Predicted Interest Curve graph where the game was given a line graph predicting the long term interest in the game over many months.
See also
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Video game journalism
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Computer and video game industry